Before I begin, I'll have to inform you that this year things are going to work a tad differently for my E3 Impressions. Let's face it, in some ways like the conference itself this year, my last two E3 Impressions posts didn't go down too well. I couldn't even finish the 2011 edition due to accidental erasure and a lack of motivation, and the 2010 one, while completed, is another example of how poor I was at writing around the time I started out. Because of this, I don't want to mess this one up, and I'm sure you readers don't want me to either. So, I've decided to basically go through my highlights of Nintendo's conference, skipping out anything pointless, or giving anything that deserves no more than a brief mention... a brief mention. Yes, I'm talking about the likes of SiNG, Freestyle games' disgusting alternative to what would've been DJ Hero 3 if Activision didn't idiotically can the franchise, as well as Wii Fit U, which definitely doesn't look bad but just doesn't interest me in the slightest. I will, however, be discussing what we saw at the anti-climactic end of the conference, what I consider to be the main gripe everyone seemed to have with this year's show (again, I still quite enjoyed the event as a whole). Well, without further ado, let's explore my opinions of 2012's Nintendo E3 Conference. I'll try my hardest not to drag this on for too long, much like the climax of the show itself...
This year's conference begun at its peak. While this wasn't exactly a smart move considering the downfall of interesting software following the first announcement, the reveal of this particular game, one many of us have been eagerly anticipating for oh-so long, at least made for a fantastic opening to an otherwise sinking below satisfactory conference. Kicking things off, a short skit featuring Shigeru Miyamoto himself was projected onto our screens, involving him making his way to the show floor in a similar fashion to Jools Holland. However, like Jools never would, Miyamoto had a few familiar, petite creatures in his vicinity. After arriving on stage, the main man behind the third iteration of the franchise that was about to finally be unveiled in gameplay form, spoke the name of said franchise, not long before its helpful, interplanetary creatures were displayed on the shoulders of several, embarrassed-looking attendees in the audience. This marked the first laughable, enjoyable moment in a conference stuffed full of memorable segments such as this one. Anyway, the well-renowned game developer soon called upon his own helper, Bill Trinen (who should be familiar to anyone who has watched a previous Nintendo conference, if not, he's the guy's translator), in a fashion similar to that found in the game I still haven't written the name of. So, to make things a little less difficult for me, we all know that Pikmin 3 was finally shown-off at this year's conference. And it looked astonishing.
|Opening the conference was, at long last, Pikmin 3. But more on that in a few paragraphs' time. Although, it's probably worth noting the flying pink creature that wasn't even mentioned in word form. Flying Pikmin?|
|The black model of the Wii U hardware is looking rather slick, if I do say so myself. When I do eventually buy the system, this is most definitely the colour I'm going for.|
And now, we return to my personal highlight of the entire show: the long-awaited sequel that is Pikmin 3. Bill and Miyamoto-san introduced the first bit of footage for the game following their Wii U talk, and both those in the rafters of the show floor and many of us at home well and truly went nuts, and for good reason. In the form of an actual game set to see release, this is the first high-definition footage of a first-party Nintendo game to be beamed into our eyes, if you forget those tech demos last year. There's another upside to the glorious visuals, too, aside from the game looking great. Miyamoto explained that, during the development of the original Pikmin just over ten years prior to the third series instalment, they had trouble deciding on how close or far away from Captain Olimar they should position the camera. Commanding a swarm of 100 Pikmin didn't help this in standard definition, but in HD it can be dealt with without much effort. They say graphics aren't everything, but this proves that visuals have some importance. Regardless, as awesome as Pikmin 3 looks visually, gameplay is obviously the number one priority for a title like this, and what we've seen so far doesn't involve disappointment. One can't deny that Pikmin 3 looks similar to its predecessors in a conceptual sense, but the various new features and improvements implemented into this release are set to be nothing short of exciting.
|Here's Pikmin 3, in all its high definition glory. There's not much else that can be said, to be perfectly honest.|
|Oh, and here's New Super Mario Bros. U in all its gorgeous HD clarity. I sincerely hope they change the name of this title so people don't think it's just another re-hash. The following paragraph explains why...|
|You may scoff, but Scribblenauts is an ingenious franchise and Unlimited, arriving soon on Wii U and 3DS, looks to be the series' greatest release.|
And this, fellow readers, is where I bid you adieu. Well, for the first half, at least. You can expect part 2 of my in-depth E3 Impressions up before the month ends, so look forward to that. For now, though, be sure to leave a comment, whether it's in regards to the post or your own personal views on Nintendo's conference or E3 as a whole. As always, thanks for reading!
Part 2 Coming Soon...