Seeing as we'll be waiting under 168 hours (that's one whole week, kids) for the release Resident Evil: Revelations here in the UK, I've decided to write up one final preview post on the game before moving on to a possible First Impressions piece and again, a possible review. This preview will be taking a look at three separate things; The recently released demo which gave us a chance to try out a small segment of the final game, as well as all of the stuff we haven't played in the form of the game's campaign and extra Raid Mode. So, how about we get this started?
Resident Evil Revelations: The Best Resi Since 4?
Resident Evil: Revelations, in terms of the main story mode, is set to be somewhat of a return to the classic Resident Evil style albeit in a modern Resi 4 and beyond-esque shell. What I mean by this is that, while action is still evident in the game, scares and horror have more of a focus in this title than any of the more recent titles like the fourth and fifth games. After my 3DS took about two hours to download the demo of the game, I finally had a chance to try it out for myself and my, oh my, has it improved since that 'Pilot Version' we saw in Resident Evil: The Mercenaries 3D. There's a lot to talk about regarding this demo, so let's cut straight to the punch: You, as Jill Valentine, have just awoken on a bed with little memory of how you ended up there, with only words such as "What" and "Where" to describe how you feel. I've already mentioned the Matt Berry lookalike we know as Parker Luciani when talking about the game in past posts, so it's nice to see the guy make a vocal appearance almost straight away in the demo through calling the awoken Jill, telling her that they've got to re-group. All while this call is taking place, you're free to wonder around the room, taking in the gorgeous visuals that impress so much more than Mercenaries 3D, making it clear that a less action-orientated approach has major benefits in the graphics department.
|Slightly blurry screenshot aside, Revelations is an absolute stunner. I'd go as far as saying that this game is the best looking game to see release on Nintendo's handheld so far, which is an impressive feat on Capcom's behalf.|
|Meet BSAA operatives Quint and Keith. I'm fairly certain one of these guys is voiced by the same man who does the male celebrity impersonations on South Park.|
|"Are we in Hell?" asked Matt. "Yes, they call it Reynholm Industries," replied Jessica. Mr. Berry proceeded to go mad.|
Raid Mode: The New Mercenaries?
The unlockable Mercenaries Mode of Resident Evils 4 and 5 was a stunning extra in my opinion, but with the excellent minigame released as a standalone retail release on 3DS last year, I and many others couldn't do anything but highly doubt the possibility of the mode making an appearance in Revelations. As expected, it doesn't, but luckily something else does: Raid Mode. The basic premise of this extra is similar to that of our celebrated Resident Evil minigame of past titles, but with a number of new twists that look to keep it fresh. Much fresher than the stale corpse of a Mercenaries rip-off, at least. This co-operative, action-based minigame sees you and a partner (controlled by either the AI or a friend either online or locally) quite literally raid, loot and escape a scenario from the main game in an attempt not to score points, but to perform as well as possible in a number of ways for the highest possible rank when the level ends. The looming time limit of Mercenaries is no more, as are seemingly endless amounts of respawing enemies, and while this may seem like a step back from the previous celebrated minigame found in past Resident Evils, fear not as it looks like Raid Mode could potentially be the successor to the extra we knew and loved in the fourth and fifth main series instalments. As I mentioned, you won't be playing for a high score in this mode. What you're playing for is unlockables, namely upgrades for guns as well as weapons themselves. Some of these guns are fairly ridiculous, too, much more different than your standard shooter fare's arsenal. Take for example the Masamune, a sniper rifle that is quite literally a lengthy katana with a bent handle. You can also upgrade your weapons with bonus parts collected from both Raids and Revelations' campaign. These attachable perks are very much comparable to The Mercenaries 3D's Skills system, albeit the fact that they upgrade weapons of your choice, rather than characters.
|Here, Raymond and another mysterious unindentified individual battle a particularly gargantuan Hunter. Health bars look to be a great way to measure the capabilities of your customised weapons in Raid Mode.|