It's the game that started the madness. A madness so ridiculous it's a wonder it actually worked. That madness would be a case of Microgame mania, introduced in the original Warioware game for the Game Boy Advance. For those of you who aren't familiar with the concept of Microgames, they could be summed up as 5-second minigames involving tasks so simple, two or three words could be used to explain them. Anything from pressing a button at a certain time to dodging obstacles with the directional-pad would be the controls for a Microgame, as the ones on Warioware Inc. only involve the A button and the D-pad. Of course, it's oh so much deeper than that.
|Here's some examples of the many Microgames packed into Warioware. Nope, no need to thank me!|
|9-Volt's levels have always been the best, because you're almost always guarenteed retro-style minigames|
Even after you beat the game, Warioware Inc still begs you to take more. Even on your first playthrough you won't have unlocked every character's Microgames, so it's nice to go back and play past levels to beat your scores and unlock every Microgame. There's also a nice Boss Rush mode, which has you facing off against only Boss Microgames three times over, always increasing in difficulty. An 'Easy Mode' was also chucked in, but it seems they just did that for the sake of it. Aside from all this, there's still more Minigames that can be unlocked which is nice. Overall Warioware Inc has pretty good replay-value, which is great because it's definitely a more 'pick up and play' game. It'll take you no time at all to beat the main game, but there's still enough stuff to have you coming back for a few more sessions. If you've got a GBA, get this game! And hey, why not check out the other games in the series too?