Metroid: Other M
[Wii] [Nintendo/Team Ninja]
Nintendo and Team Ninja's highly experimental new Metroid game hit our shelves more than a month ago with mixed reactions. Some reviewers rated the game really low for a first-party Nintendo title, while others gave it around 8/10. In the end, Other M got an average score of 7.9 on Metacritic showing that the game is clearly one of the most marmite Nintendo games ever released. So, do I love it or hate it? In short, yes, I do love Metroid: Other M. While it's not quite up there with most other Metroid titles, I still reckon it's an extremely high-quality game well worth a place in your Wii collection. Why do I love it though? Read on and find out...
Nintendo first announced the latest Metroid game back at E3 2009 and it gained a hell of a lot of hype, becoming one of the most anticipated announcements at that conference. Since the Prime Trilogy was completed, a new Metroid game was inevitable and Nintendo made the wild decision to work on it with Team Ninja, branding it Project M. Throughout development, Team Ninja have introduced many ideas to the table, which clearly show. Some of these new ideas don't quite work, which could be why Other M received such a mixed response. Other ideas fit Other M well, such as a nice mix between third and first-person gameplay. You play the game with just the Wii Remote on it's own, with the ability to switch from a third-person perspective to a helmet view simply by pointing at the screen. It works very well and Team Ninja should be applauded for bringing this feature to the Metroid table. On the other hand, some of the new ideas sort of ruin the experience a bit. There's some really iffy sections in the middle of cutscenes where Samus Aran is stuck in first person view and cannot move, which tells the player that he or she needs to track down a hidden object in the scenery. These sections are terrible, as there's no outline to scannable objects making it take absolutely forever to find these items. Thankfully, there's only two or three of these throughout the entire game, but with that in mind it surely would've been easy to drop them. Another controversial new gameplay element introduced by Team Ninja is the recharge system. There are no health packs this time, instead being replaced by a system where the players are allowed to recharge health themselves. Before you get too angry, this can only be done when Samus is very low on health and has reached a critical status. It also takes a little while to recharge the health bar, and you can only fully charge a one energy tank (at first). I like this idea and I reckon it works well, especially in the game's plentiful and tough boss fights where you need to find a safe time to recharge, getting the adrenaline pumping.
|A ton of concept art went into the development of Other M, and these superb images can be unlocked by snagging more and more items|
|Other M may revolutionise the Metroid formula by mixing gameplay styles, but it still resembles the 2D game the most.|
|Samus's human side is shown off a lot more in Other M, thanks to full voice acting|
Well, that's why I love Other M. I can see people feeling a little let down with the frustrating aspects of the game, and some will love or hate the recharge system, but if you push that stuff aside it's a very enjoyable experience. Recommended to any fans of Metroid, and hardcore gamers in general. Really great game. For now, over and out from me!