[GameCube] [Amusement Vision]
I haven't done a GameCube review for ages. My first one was of the excellent side-scrolling beat 'em up Viewtiful Joe, which was the second review I'd ever written (in other words, it's years old now). The second review I did on the boxy platform was of SSX On Tour, and that was only a quickie anyway. So, I've decided that it's time I revisited the good ol' Cube and did another big review of a game on the underrated platform. What game, you ask? Well, it clearly says in the title that I'm reviewing F-Zero GX, one of the most punishing yet awesome games ever released on the console. This one was really tough to play through, that's for sure, but after somehow managing to complete the insanely difficult Story mode and every Grand-Prix in the game, I'm ready to do a review. So without further delay let's get into it!
F-Zero GX is the fourth installment in a long line of Nintendo-developed futuristic racing games. However, this one wasn't just made by Nintendo. In fact, they got the help from Sega this time round and formed Amusement Vision to create GX and an arcade version known as AX (which I can't say I've played or ever even seen in an arcade) then disappear without a trace. It's a shame really. Nintendo and Sega should pair up once again and create a new F-Zero game for the 3DS, that's what I say. Anyway, back to GX. This game is easily one of my favourite titles on the 'Cube, and not only is it brilliant but it's really, really seriously difficult too. However, one of the greatest things about F-Zero GX is that playing on harder difficulties is never a requirement. Sure, perfectionists will want to get through every cup and every story mission on all the difficulty settings, but after playing through on the easiest difficulty you will have seen everything. This clever design decision makes the game appeal to a much higher percentage of gamers. Sure, F-Zero GX isn't the sort of game you'd want to give to someone who's not familiar with more core gaming and just uses 'the Wii Fit' and not a whole lot else, but it's still nice for the game to appeal to the majority of the gaming community.
F-Zero GX's visuals are extremely impressive considering how fast you're going. |
The track design in the game is absolutely mental, as is the music. I particularly love the Fire Field theme! |
On top of the Grand Prix and Story options, other modes are also available. You can have a pop at beating your best race times in Time Trial mode, you can view profiles of each F-Zero pilot and listen to their surprisingly good theme tune in Pilot Profiles and you can take a look at your best saved races in Replay mode, but the most important option bar the Grand Prix and Story mode on the main menu is the Customisation mode. Here you can spend F-Zero Tokens that you've earned from the main modes on new Story Missions, unlockable pilots and parts for developing your own custom F-Zero Machine. The Machine builder is pretty fun to mess around with, giving you the option to pick from three different types of parts, give them a lick of paint and apply custom emblems to your new machine a-la Mario Kart DS. Sure, the actual pilot machines tend to be much cooler than your own custom machines, but the customisation option is still a cool option to mess around with.
If F1 was anything like F-Zero so much more people would watch it for sure! |
I'll end this review by saying these four words: F-Zero GX is hard! Or is that five words? Regardless, it's a statement that reflects whether you should buy the game or not, because if you're not very good at games in general then you probably won't get the most out of it. Still, if you're not a perfectionist you can still get the most out of GX by playing only on the lowest difficulties - You really won't miss out on anything other than a much bigger challenge. When it comes down to it, the main selling point of the game is the hardcore as hell, super fast futuristic racing. If you think you can handle the insanely fast antics of F-Zero GX, then by all means buy it - It's easily the best game in the series and one of the GameCube's greatest hits. Until next time, this is Noodle out...
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